Malisense
Game Development & Art Collaboration | UCSC
2023 - 2024
In my first year at UCSC, I worked on GDA’s Malisense as an illustrator, concept artist, UI/UX artist, and 2D animator. There, I collaborated with an 80-person dev team over the course of 20 weeks to develop the game. It recently won 2 awards; SGA’s Short Term GOTY and Excellence in Art Direction. Check it out!